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Final Project Post

Here is the final product! This past week I worked on rendering scene 10 (where the cows run up to the ship in space), as well as the ending credits animation. I also worked on helping the video get put together (editing and sound effects). It actually took longer than I anticipated on putting in…

BP check in 4

Scene 10 has finally been finished and is currently being rendered. It is the last scene to be completed, and then we will be on putting everything together and adding sound effects. This project is very close to being finished.

Big Project update 5/13

Here is what I’ve done so far on scene 10. This will be my last scene to animate, and I’ll probably finish animating it by the end of Monday. Once that is finished, our team will be focused on putting all the content together since Gabe and Marcus finished animating their scenes already.

Big Proj update 5/7

Here is an update on what I’ve done this week. I was able to finish animating scene 8 and get it rendering. I worked the most on the cows falling and bouncing as they hit the ground. I enjoyed doing this portion of the project and about to move on to the next scene I’m…

Big Proj. update 5/4

Today I worked on the animation of the spaceship flying in and dropping off the cows. I need to lengthen it since it is very short and will have additional movement. I think I may need to split the scene into two cameras to show the cows being dropped off since their animation can’t really…

Big Proj update 4/30

Aside from the rig being fixed, I practiced animating the cow in preparation for how it would look in the big project. It was a good opportunity for me since I’ve never really done a walk cycle animation on anything, and I was able to work on the process and try and perfect it to…

Friday Checkup 4/23

I’ll include the storyboard, concept art and asset list as follows: Here is some stuff I have done so far: I’m in charge of modelling and rigging the cows. We will see later if I can help out animating them as well. I’ve done one so far, textured and rigged. I put it in a…

Hit the Nail On the Head final products

Here is the finished version of the project. I enjoyed modeling, animating and editing this film as it helped make it all come to life. My favorite aspect of this project is the lighting since the characters actually look like they’re outside working. This film also had more complexity with it since I animated more…

Mudbox Axe final coloring

I fixed the model’s UV as best as I could and some of the wood failed to be colored since it was still not fully fixed. Though, it was better than my first attempt. I was able to color the blade better this time. Again, I added bump map and specular layers to make the…

Mudbox Axe modelling

Here is the modelling process with some UV work. I tried to fix the UV of the model, however, it was really stubborn and some parts stayed wrong. This was a long process since it took quite a long time just to correct some of the faces. Though, it did expand my learning on texturing…

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